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Triggers

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Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
    • Events
    • Supported UGS events
    • Debug and monitor events
  • Schedule events
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
  • Limits
  • Failure handling
Examples and reference
  • Use case samples
  1. Triggers

Understand and manage events

Learn how events work with the Triggers service, which events are supported, and how to debug and monitor events.
阅读时间1 分钟
最后更新于 5 个月前

Events are the foundation of Triggers. They signal a change in state that has occurred in your game or services, and they trigger your configured logic to execute. Understand the event system, explore supported UGS events, and learn how to debug and monitor your triggers.
Events
Understand how the Scheduler service and Unity Gaming Services produce events that Triggers service processes.
Supported UGS events
Learn about the events emitted by Unity Gaming Services that you can use to trigger Cloud Code scripts or modules.
Debug and monitor events
Use the Logging service to debug and monitor events in your triggers.

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