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Unity Engine

Unity Engine

OnStopRunning()

Called when this system stops running because no entities match the system's EntityQuery objects or because you change the system ComponentSystemBase.Enabled property to false.
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
protected virtual void OnStopRunning()

Remarks

If the EntityQuery objects defined for a system do not match any existing entities then the system skips updating until a successful match is found. Likewise, if you set ComponentSystemBase.Enabled to false, then the system stops running. In both cases, OnStopRunning is called when a running system stops updating; ComponentSystemBase.OnStartRunning() is called when it starts updating again.