GetComponentLookup<T>(bool)
Manually gets a dictionary-like container containing all components of type T, keyed by Entity.
阅读时间1 分钟最后更新于 5 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public ComponentLookup<T> GetComponentLookup<T>(bool isReadOnly = false) where T : unmanaged, IComponentData
Parameters
Whether the data is only read, not written. Access data as read-only whenever possible.
Returns
Type | Description |
|---|---|
| ComponentLookup<T> | All component data of type T. |
Remarks
Remember to call ComponentLookup<T>.Update.
Prefer using GetComponentLookup{T} as it will cache in OnCreate for you and call .Update(this) at the call-site.