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Unity Engine

LateSimulationSystemGroup

Default group that runs at the end of the SimulationSystemGroup. Contains systems that perform simulation logic, but which should run after the main simulation logic is complete.
阅读时间3 分钟最后更新于 1 天前

Definition

[UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)][WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]public class LateSimulationSystemGroup : ComponentSystemGroup

Inheritance

Inherited Members