GetBufferTypeHandle<T>(bool)
Manually gets the run-time type information required to access an array of buffer components in a chunk.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the data is only read, not written. Access data as read-only whenever possible.
Returns
Type | Description |
|---|---|
| BufferTypeHandle<T> | An object representing the type information required to safely access buffer components stored in a chunk. |
Remarks
Remember to call BufferTypeHandle<T>.Update.
Pass a BufferTypeHandle instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of buffer component inside the job.
Prefer using GetBufferTypeHandle{T} in SystemAPI as it will cache in OnCreate for you and call .Update(this) at the call-site.