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GetBufferTypeHandle<T>(bool)

Manually gets the run-time type information required to access an array of buffer components in a chunk.
阅读时间1 分钟最后更新于 6 天前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData

Parameters

isReadOnly

Whether the data is only read, not written. Access data as read-only whenever possible.

Returns

Type

Description

BufferTypeHandle<T>An object representing the type information required to safely access buffer components stored in a chunk.

Remarks

Remember to call BufferTypeHandle<T>.Update.
Pass a BufferTypeHandle instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of buffer component inside the job.
Prefer using GetBufferTypeHandle{T} in SystemAPI as it will cache in OnCreate for you and call .Update(this) at the call-site.