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Unity Engine

WorldSystemFilterAttribute

For internal use only.
阅读时间3 分钟最后更新于 19 天前

Definition

[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct)]public sealed class WorldSystemFilterAttribute : Attribute

Remarks

Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.

Fields

Value

Description

ChildDefaultFilterFlagsThe World children of this system (group) should belong in by default.
FilterFlagsThe World the system belongs in.

Constructors

Inheritance

Inherited Members