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Unity Engine

Unity Engine

WriteIntNetworkByteOrder(int)

Writes a 4-byte signed integer from the current stream using Big-endian byte order and advances the current position of the stream by four bytes. If the current machine is in little-endian order, the byte order will be swapped.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public bool WriteIntNetworkByteOrder(int value)

Parameters

value

The 4-byte signed integer to write.

Returns

Type

Description

boolWhether the write was successful