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Unity Engine

使用低级 API 创建属性访问者

Learn how to use the IPropertyBagVisitor and IPropertyVisitor interfaces to create a property visitor from an example.
阅读时间7 分钟最后更新于 1 个月前

此示例演示了如何使用具有
IPropertyBagVisitor
和
IPropertyVisitor
接口的低级 API 来创建属性访问者。此示例等同于使用
PropertyVisitor
基类创建属性访问者的示例。

示例概述

此示例包含创建属性访问程序的分步说明,此访问程序将对象的当前状态打印到控制台。
假设您具有以下类型:
public class Data{ public string Name = "Henry"; public Vector2 Vec2 = Vector2.one; public List<Color> Colors = new List<Color> { Color.green, Color.red }; public Dictionary<int, string> Dict = new Dictionary<int, string> {{5, "zero"}};}
创建如下所示的实用程序方法
DebugUtilities
:
public static class DebugUtilities{ public static void PrintObjectDump<T>(T value) { // Magic goes here. }}
使用
Data
对象调用
PrintObjectDump
方法,如下所示:
DebugUtilities.PrintObjectDump(new Data());
将以下内容打印到控制台:
- Name {string} = Henry- Vec2 {Vector2} = (1.00, 1.00)- Colors {List<Color>} - [0] = {Color} RGBA(0.000, 1.000, 0.000, 1.000) - [1] = {Color} RGBA(1.000, 0.000, 0.000, 1.000)- Dict {Dictionary<int, string>} - [5] {KeyValuePair<int, string>} - Key {int} = 5 - Value {string} = five

创建访问者

首先,创建一个实现
IPropertyBagVisitor
的
DumpObjectVisitor
类。在类中,使用 StringBuilder 构建表示对象当前状态的字符串。
  1. 创建一个实现
    IPropertyBagVisitor
    接口的
    DumpObjectVisitor
    类。
  2. 向该类添加
    StringBuilder
    字段。
  3. 添加一个
    Reset
    方法,用于清除
    StringBuilder
    并重置缩进级别。
  4. 添加一个
    GetDump
    方法,返回对象当前状态的字符串表示。
    DumpObjectVisitor
    类如下所示:
    public class DumpObjectVisitor : IPropertyBagVisitor , IPropertyVisitor{ private const int k_InitialIndent = 0; private readonly StringBuilder m_Builder = new StringBuilder(); private int m_IndentLevel = k_InitialIndent; public void Reset() { m_Builder.Clear(); m_IndentLevel = k_InitialIndent; } public string GetDump() { return m_Builder.ToString(); }}

获取属性

在
DumpObjectVisitor
类中,覆盖
IPropertyBagVisitor.Visit
方法以循环访问容器对象的属性。在对象转储访问者中,显示值并将访问委托给属性。
要使用
this
对属性调用
Accept
方法,请实现
IPropertyVisitor
接口。此接口可用于在访问属性时指定访问行为,类似于
PropertyVisitor
类的
VisitProperty
方法。
  1. 在
    DumpObjectVisitor
    类中,添加覆盖
    IPropertyBagVisitor.Visit
    和
    IPropertyVisitor.Visit
    方法。
    void IPropertyBagVisitor.Visit<TContainer>(IPropertyBag<TContainer> propertyBag, ref TContainer container){ foreach (var property in propertyBag.GetProperties(ref container)) { property.Accept(this, ref container); }} void IPropertyVisitor.Visit<TContainer, TValue>(Property<TContainer, TValue> property, ref TContainer container){ var value = property.GetValue(ref container); // Code goes here.}
  2. 与
    PropertyVisitor
    基类一起使用的
    IVisitPropertyAdapter
    适配器需要访问访问者的内部状态,因此不能在该类之外使用它们。但是,可以定义具有必要信息的特定域的适配器。在
    DumpObjectVisito
    类中,更新
    IPropertyVisitor
    的实现以首先使用适配器:
    // Create the following methods to encapsulate the formatting of the message and display the value.public readonly struct PrintContext{ private StringBuilder Builder { get; } private string Prefix { get; } public string PropertyName { get; } public void Print<T>(T value) { Builder.AppendLine($"{Prefix}- {PropertyName} = {{{TypeUtility.GetTypeDisplayName(value?.GetType() ?? typeof(T))}}} {value}"); } public void Print(Type type, string value) { Builder.AppendLine($"{Prefix}- {PropertyName} = {{{TypeUtility.GetTypeDisplayName(type)}}} {value}"); } public PrintContext(StringBuilder builder, string prefix, string propertyName) { Builder = builder; Prefix = prefix; PropertyName = propertyName; }}public interface IPrintValue{}public interface IPrintValue<in T> : IPrintValue{ void PrintValue(in PrintContext context, T value);}public class DumpObjectVisitor : IPropertyBagVisitor , IPropertyVisitor , IPrintValue<Vector2> , IPrintValue<Color>{ public IPrintValue Adapter { get; set; } public DumpObjectVisitor() { // For simplicity Adapter = this; } void IPropertyVisitor.Visit<TContainer, TValue>(Property<TContainer, TValue> property, ref TContainer container) { // Here, we need to manually extract the value. var value = property.GetValue(ref container); var propertyName = GetPropertyName(property); // We can still use adapters, but we must manually dispatch the calls. if (Adapter is IPrintValue<TValue> adapter) { var context = new PrintContext(m_Builder, Indent, propertyName); adapter.PrintValue(context, value); return; } // Fallback behaviour here } void IPrintValue<Vector2>.PrintValue(in PrintContext context, Vector2 value) { context.Print(value); } void IPrintValue<Color>.PrintValue(in PrintContext context, Color value) { const string format = "F3"; var formatProvider = CultureInfo.InvariantCulture.NumberFormat; context.Print(typeof(Color), $"RGBA({value.r.ToString(format, formatProvider)}, {value.g.ToString(format, formatProvider)}, {value.b.ToString(format, formatProvider)}, {value.a.ToString(format, formatProvider)})"); }}
完成的代码如下所示:
public readonly struct PrintContext{ // A context struct to hold information about how to print the property private StringBuilder Builder { get; } private string Prefix { get; } public string PropertyName { get; } // Method to print the value of type T with its associated property name public void Print<T>(T value) { Builder.AppendLine($"{Prefix}- {PropertyName} = {{{TypeUtility.GetTypeDisplayName(value?.GetType() ?? typeof(T))}}} {value}"); } // Method to print the value with a specified type and its associated property name public void Print(Type type, string value) { Builder.AppendLine($"{Prefix}- {PropertyName} = {{{TypeUtility.GetTypeDisplayName(type)}}} {value}"); } // Constructor to initialize the PrintContext public PrintContext(StringBuilder builder, string prefix, string propertyName) { Builder = builder; Prefix = prefix; PropertyName = propertyName; }}// Generic interface IPrintValue that acts as a marker interface for all print value adapterspublic interface IPrintValue{}// Generic interface IPrintValue<T> to define how to print values of type T// This interface is used as an adapter for specific types (Vector2 and Color in this case)public interface IPrintValue<in T> : IPrintValue{ void PrintValue(in PrintContext context, T value);}// DumpObjectVisitor class that implements various interfaces for property visiting and value printingprivate class DumpObjectVisitor : IPropertyBagVisitor, IPropertyVisitor, IPrintValue<Vector2>, IPrintValue<Color>{ // (Other members are omitted for brevity) public IPrintValue Adapter { get; set; } public DumpObjectVisitor() { // The Adapter property is set to this instance of DumpObjectVisitor // This means the current DumpObjectVisitor can be used as a print value adapter for Vector2 and Color. Adapter = this; } // This method is called when visiting a property bag (a collection of properties) void IPropertyBagVisitor.Visit<TContainer>(IPropertyBag<TContainer> propertyBag, ref TContainer container) { foreach (var property in propertyBag.GetProperties(ref container)) { // Call the Visit method of IPropertyVisitor to handle individual properties property.Accept(this, ref container); } } // This method is called when visiting each individual property of an object. // It tries to find a suitable adapter (IPrintValue<T>) for the property value type (TValue) and uses it to print the value. // If no suitable adapter is found, it falls back to displaying the value using its type name. void IPropertyVisitor.Visit<TContainer, TValue>(Property<TContainer, TValue> property, ref TContainer container) { // Here, we need to manually extract the value. var value = property.GetValue(ref container); var propertyName = GetPropertyName(property); // We can still use adapters, but we must manually dispatch the calls. // Try to find an adapter for the current property value type (TValue). if (Adapter is IPrintValue<TValue> adapter) { // If an adapter is found, create a print context and call the PrintValue method of the adapter. var context = new PrintContext(m_Builder, Indent, propertyName); adapter.PrintValue(context, value); return; } // Fallback behavior here - if no adapter is found, handle printing based on type information. var type = value?.GetType() ?? property.DeclaredValueType(); var typeName = TypeUtility.GetTypeDisplayName(type); if (TypeTraits.IsContainer(type)) m_Builder.AppendLine($"{Indent}- {propertyName} {{{typeName}}}"); else m_Builder.AppendLine($"{Indent}- {propertyName} = {{{typeName}}} {value}"); // Recursively visit child properties (if any). ++m_IndentLevel; if (null != value) PropertyContainer.Accept(this, ref value); --m_IndentLevel; } // Method from IPrintValue<Vector2> used to print Vector2 values void IPrintValue<Vector2>.PrintValue(in PrintContext context, Vector2 value) { // Simply use the Print method of PrintContext to print the Vector2 value. context.Print(value); } // Method from IPrintValue<Color> used to print Color values void IPrintValue<Color>.PrintValue(in PrintContext context, Color value) { const string format = "F3"; var formatProvider = CultureInfo.InvariantCulture.NumberFormat; // Format and print the Color value in RGBA format. context.Print(typeof(Color), $"RGBA({value.r.ToString(format, formatProvider)}, {value.g.ToString(format, formatProvider)}, {value.b.ToString(format, formatProvider)}, {value.a.ToString(format, formatProvider)})"); }}

打印子属性的当前状态

对数据运行访问程序时,默认情况下,它会直接在给定的对象上开始访问。对于任何属性访问程序,要开始访问对象的子属性,请将
PropertyPath
传递给
PropertyContainer.Accept
方法。
  1. 更新
    DebugUtilities
    方法以采取可选的
    PropertyPath
    :
    public static class DebugUtilities{ private static readonly DumpObjectVisitor s_Visitor = new(); public static void PrintObjectDump<T>(T value, PropertyPath path = default) { s_Visitor.Reset(); if (path.IsEmpty) PropertyContainer.Accept(s_Visitor, ref value); else PropertyContainer.Accept(s_Visitor, ref value, path); Debug.Log(s_Visitor.GetDump()); }}
  2. 使用
    Data
    对象调用
    PrintObjectDump
    方法。这将获得所需输出。

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