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Review workflow for your application

Create a review and feedback workflow for your custom runtime application in Asset Manager
阅读时间2 分钟
最后更新于 8 个月前

Create an internal workflow to support asset review in a custom runtime application with these capabilities:
  • In-context review
  • Feedback loops, for structured collaboration
  • Features that optimize productivity and review quality

Prerequisites

Before you start, make sure you meet the following prerequisites:
  • You have a Unity project for the runtime app stored in a version control system, such as Unity Version Control, Git, Azure, SVN, or Perforce.
  • You have the Contributor or higher role in the Asset Manager project where you will add content.

Create the review and feedback workflow

1. Set up and generate a build using Unity Build Automation

To upload a runtime application to Asset Manager, you first need a build. You can use any solution, this guide focuses on how to use Unity Build Automation.
  1. In Asset Manager web, on the left pane, select Products.
  2. Select DevOPs.
  3. Select Build Automation.
  4. Connect Build Automation to Version control.
  5. Configure a build.
  6. Run a build.
  7. On the left pane, select Build history.
    Your build is ready for download on this page.

2. Distribute the runtime application as an asset

To add the runtime application as an asset in Asset Manager:
  1. Add an asset to Asset Manager:
    1. Open Asset Manager web.
    2. Select your project.
    3. To add an asset, select Add.
    4. If you have a URL for your build, such as a WebGL build, then you can customize the metadata of your asset.
    5. If you have an executable file, then you can upload the files directly to the asset.
  2. Customize the asset preview:
    1. Upload your own preview files. See the list of supported formats for images, videos, and 3D previews.
    2. Customize the asset metadata:
      • In the Name field, enter the asset name.
      • In the Type list, select the asset type. For a build, select
        Other
        .
      • In the Asset Details section, select Add Metadata to add custom metadata.
      • If you have a URL for your build, such as a WebGL build, add a custom URL field to reference it.
      • If the link has an expiration date, add a custom timestamp field.

3. Set up collaboration for feedback

To enable a review of the custom runtime app and gather internal feedback:
  1. To assign a reviewer to the asset, add a custom field.
  2. To tag the reviewer and send them an in-app notification, use the at sign (@) in the comments.
To share a link to your new asset for collaboration, follow these steps:
  1. Select your asset.
  2. On the right pane, select the ellipsis menu (…), and then select Copy link.

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  • 在本页上
    • Prerequisites

    • Create the review and feedback workflow

      • 1. Set up and generate a build using Unity Build Automation

      • 2. Distribute the runtime application as an asset

      • 3. Set up collaboration for feedback


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