Attention: Unity Reflect is now deprecated, and will no longer be available from December 2024. Unity no longer provides support for Reflect.
Reflect plug-ins
Plug-ins let you publish data from third-party applications to Reflect. Most publisher plug-ins let you sync a model in real time or **export **a model as a one-time operation.
For documentation on your preferred plug-in, see:
Publishing a model
By default, data is synced to the Reflect Cloud. To publish data to a project on your local machine or a local network instead, select Local or Network from the sidebar.
What data is sent to the cloud when I export?
- If you export to a Local or Network server, there is no model data sent over the internet.
- If you export to the Cloud, then the input file is processed locally, and derivative model data (geometry, materials and so on) is sent to Unity.
- Project names are always sent over the internet to Unity. This happens even when publishing to Local or Network servers.