Multiplay Hosting migration
Migrate from the deprecated Multiplay Hosting service to compatible alternatives.
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Examples of how to migrate are available as Cloud Code modules for the following alternative hosting providers:
These modules demonstrate how to allocate game servers using the respective hosting provider's API, and how to integrate with Unity Matchmaker to pass the necessary matchmaking results to the allocated server. Refer to the README of the example repository for instructions on how to deploy and use these modules in your project.
Backward compatibility with Multiplay Hosting
If your game uses Multiplay Hosting and you don't want to update your game client, you must set its matchmaking compliance to be backward compatible by using a Cloud Code module to override the Multiplay Hosting settings. In this mode, Matchmaker calls the configured Cloud Code module to allocate, but continues to assign tickets with a Multiplay Hosting assignment to be compatible with existing SDKs. To set matchmaking to be backward compatible with Multiplay Hosting:- In Matchmaker, create a pool, or edit an existing pool.
- At the Hosting settings stage of the pool creation, select Hosting type > Multiplay Hosting (Deprecated).
- Set the following fields:
- Module Name
- Allocate Endpoint
- Poll Endpoint