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Unity Engine

Unity Engine

lightmapScaleOffset

The UV scale & offset used for a lightmap.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector4 lightmapScaleOffset { get; set; }

Remarks

A lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.
The vector's x and y refer to UV scale, while z and w refer to UV offset.
Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the Scene loads or playmode is entered.
Additional Resources: LightmapSettings class, Renderer.lightmapIndex property, ShaderLab properties.