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Unity Engine

Unity Engine

OcclusionArea

OcclusionArea is an area in which occlusion culling is performed.
읽는 시간 6분최근 업데이트: 24일 전

Definition

경고
Deprecated. Occlusion Area is deprecated. Use GPU Occlusion Culling instead. #from(6000.7)
public sealed class OcclusionArea : Component

Properties

Property

Description

centerCenter of the occlusion area relative to the transform.
sizeSize that the occlusion area will have.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.