기술 자료

Unity Engine

Unity Engine

BC5

Compressed two-channel (RG) texture format.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
BC5 = 27

Remarks

BC5 format compresses textures to 8 bits per pixel, keeping only the red and green color channels. It is widely supported on PC and console platforms.
It is a good format to compress two-channel textures, e.g. as a compression format for tangent space normal maps or velocity fields. For one channel textures, see TextureFormat.BC4.
Additional Resources: Texture2D.format, texture assets.