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Unity Engine

Unity Engine

invokeCollisionCallbacks

Whether or not MonoBehaviour collision messages will be sent by the physics system.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static bool invokeCollisionCallbacks { get; set; }

Remarks

If this property is set to true, MonoBehaviour.OnCollisionEnter(Collision), MonoBehaviour.OnCollisionStay(Collision), and MonoBehaviour.OnCollisionExit(Collision) messages will be sent to the corresponding scripts that have these methods implemented.
If this property is set to false, no MonoBehaviour.OnCollisionEnter(Collision), MonoBehaviour.OnCollisionStay(Collision), or MonoBehaviour.OnCollisionExit(Collision) messages will be sent. This can be beneficial when only the Physics.ContactEvent is used to read contacts as this will stop the physics system from iterating simulation results.
Note: This does not affect trigger events.