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Unity Engine


Unity Engine


DisallowMultipleComponent

Prevents MonoBehaviour of same type (or subtype) to be added more than once to a GameObject.
읽는 시간 3분최근 업데이트: 한 달 전

Definition

[AttributeUsage(AttributeTargets.Class, Inherited = false)]public sealed class DisallowMultipleComponent : Attribute, _Attribute

Inheritance

Inherited Members