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Unity Engine

Unity Engine

GetTangents(List<Vector4>)

Gets the tangents of the Mesh.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void GetTangents(List<Vector4> tangents)

Parameters

A list of tangents to populate.

Remarks

The tangent at each index corresponds to the vertex with the same index.
Use this method instead of Mesh.tangents if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.
Additional Resources: Mesh.AcquireReadOnlyMeshData function.