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Unity Engine

Unity Engine

GetIndexStart(int)

Gets the starting index location within the Mesh's index buffer, for the given /sub-mesh/.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint GetIndexStart(int submesh)

Parameters

submesh

Returns

Type

Description

uint

Remarks

Additional Resources: Mesh.SetIndices, Mesh.GetIndexCount.