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Vivox Unreal SDK

Vivox Unreal SDK

Enable speech-to-text transcription

Enable automatic transcription of voice communications in channels using speech-to-text technology.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
To enable speech-to-text transcription in a channel, call IChannelSession::BeginSetChannelTranscription() from a connected channel session with a value of true and an access token that is generated with a
trxn
vxa claim.For more information, refer to the Access Token Developer Guide.
To determine when an Unreal channel is fully connected, bind a callback handler for
EventChannelStateChanged
events and wait for when the channel session's overall connection State moves to the Connected state.
For debugging purposes, you can obtain an insecure token by using
IChannelSession::GetTranscriptionToken()
.
To check if speech-to-text transcription is enabled for a channel session, use
IChannelSession::IsSessionBeingTranscribed()
.