Messaging
Learn how to implement text chat and additional text features.
読み終わるまでの所要時間 1 分最終更新 7ヶ月前
Vivox provides channel-based and directed text chat.
- Chat messages can contain any language or content up to service-defined size and rate limits.
- Chat messages are transported over TLS. No chat messages are saved or archived.
Additional chat features can be enabled:
The server can customize a maximum byte count for text messages in its pre-login configuration. By default, the maximum is 320 bytes with UTF-8 encoding. A text message that exceeds the maximum length in bytes is rejected with a VxErrorMessageTextTooLong error.
The following table details text chat policy:
| Service | Policy option | Default | Description |
Standard text chat | rate_limit | 1000 bytes per second | The maximum rate at which a player can send data over text chat.
This is configured server-side by Vivox. |