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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Text-to-speech

Explore topics on text-to-speech in Vivox.
読み終わるまでの所要時間 1 分
最終更新 8ヶ月前

Text-to-speech (TTS) is a feature in the Vivox SDK that is intended to support developers who are pursuing Communications and Video Accessibility Act (CVAA) compliance.
注
TTS is only available in US English, and is only supported for one logged in user.
TTS provides a voice channel participant with the ability to convert text messages into synthesized speech that is then transmitted into the voice channel. This allows a user to participate in voice chat even when they might not be able to speak or speak clearly. TTS also provides a user with the ability to convert text chat or game-screen text into synthesized speech for local playback.
You can play a synthesized phrase locally through the user’s output audio device, transmit it and play it back for remote participants, or simultaneously play it locally and transmit it to remote participants.
注
Unlike with the Vivox Core SDK, the engine wrappers do not require manual initialization of text-to-speech to start using it. Also, clean up is handled automatically.

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