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Vivox Unreal SDK

Vivox Unreal SDK

Leave a channel

How to remove a player from a Vivox channel and disconnect from communication.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

When the game wants to remove a user from a channel, the game sends an
IChannelSession::Disconnect
message to the Vivox SDK. This object remains in the user’s
ILoginSession.ChannelSessions
list.
Optionally, you can use the
ILoginSession::DeleteChannelSession
method to remove the disconnected channel object from the list; it is safe to do so immediately after disconnecting.
  • If the session is completely disconnected, the object is immediately removed from the list.
  • If the session is still in the process of disconnecting, the object is removed when the disconnection process is complete.
    Disconnection is not an immediate operation and can take several seconds to complete.
The following code displays an example of how to perform this operation:
/* . . . */// ChannelIdToLeave is the ChannelId of the channel that is being disconnected fromMyLoginSession.GetChannelSession(ChannelIdToLeave).Disconnect();// Optionally remove disconnected channel session from list of user’s channel sessionsMyLoginSession.DeleteChannelSession(ChannelIdToLeave);/* . . . */
During a channel disconnection, the IChannelSession::EventChannelStateChanged event runs when all intended changes to the audio or text state are complete. For more information, see the Initiating a channel join section in Join a channel.