ドキュメント

Unity Engine

Unity Engine

worldToLocalMatrix

Matrix that transforms a point from world space into local space (Read Only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 worldToLocalMatrix { get; }

Remarks

You can also use TransformHandle.InverseTransformPoint to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.worldToLocalMatrix instead.