ドキュメント

Unity Engine

Unity Engine

localToWorldMatrix

Matrix that transforms a point from local space into world space (Read Only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 localToWorldMatrix { get; }

Remarks

You can also use TransformHandle.TransformPoint to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.