hierarchyCapacity
The transform capacity of the transform's hierarchy data structure.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int hierarchyCapacity { get; set; }
Remarks
Unity internally represents each transform hierarchy, i.e. a root and all it's deep children, with its own packed data structure. This data structure is resized when the number of transforms in it exceeds its capacity.
Setting the capacity to a value slightly larger than the maximum expected size can reduce memory usage and improve performance of TransformHandle.SetParent and Object.Destroy for very large hierarchies.
Additional Resources: TransformHandle.hierarchyCount.