SyncHeightmap()
Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToHeightmap and TerrainData.DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void SyncHeightmap()