ドキュメント

Unity Engine

Unity Engine

OverrideMaximumHeightError(float[])

Override the maximum tessellation height error with user provided values. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void OverrideMaximumHeightError(float[] maxError)

Parameters

maxError

Provided maximum height error values.