GetClampedDetailPatches(float)
Returns an array of detail patches, which are each identified by X-Z coordinates. Detail objects in the patches are clamped to the maximum count.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public Vector2Int[] GetClampedDetailPatches(float density)
Parameters
The detail density value. See Terrain.detailObjectDensity.
Returns
Type | Description |
|---|---|
| Vector2Int[] |
Remarks
This function is only available in the Editor.