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Unity Engine

Unity Engine

supportsInlineRayTracing

Is inline ray tracing (ray query) supported? (Read Only)
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool supportsInlineRayTracing { get; }

Remarks

Inline ray tracing is an alternative form of ray tracing available in compute shaders and rasterization stages through the
RayQuery
HLSL object. In DirectX 12 (DX12), this property corresponds to DirectX Raytracing (DXR) Tier 1.1 support.
The
RayQuery
object is defined in HLSL when you use the DirectX 12 and DirectX Shader Compiler (DXC). Other shader compilers that different platforms use either don’t define the
RayQuery
object or its name is different. Because of this, the recommended approach is to include the
UnityRayQuery.cginc
header and use the
UnityRayQuery
object instead of
RayQuery
.