ドキュメント

Unity Engine

Unity Engine

GBuffer4

Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GBuffer4 = 16

Remarks

Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.
Additional Resources: CommandBuffer.