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Unity Engine

Unity Engine

SynchronisationStageFlags

Describes the various stages of GPU processing against which the GraphicsFence can be set and waited against.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public enum SynchronisationStageFlags

Remarks

The enum values can be combined; for example, a GraphicsFence created with SynchronisationStageFlags.VertexProcessing | SynchronisationStageFlags.ComputeProcessing flags would complete once all previous draw calls have completed their vertex shaders and all previous compute shader dispatches have completed.

Fields

Value

Description

AllGPUOperationsAll previous GPU operations (vertex, pixel and compute).
ComputeProcessingAll compute shader dispatch operations.
PixelProcessingAll aspects of pixel processing in the GPU.
VertexProcessingAll aspects of vertex processing in the GPU.