ドキュメント

Unity Engine

Unity Engine

LightEvent

Defines a place in light's rendering to attach CommandBuffer objects to.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public enum LightEvent

Remarks

Unity's rendering loop can be extended by adding so called "command buffers" at various points in light rendering; mostly related to shadows. For example, you could do custom processing of the shadow map after it is rendered.

Fields

Value

Description

AfterScreenspaceMaskAfter directional light screenspace shadow mask is computed.
AfterShadowMapAfter shadowmap is rendered.
AfterShadowMapPassAfter shadowmap pass is rendered.
BeforeScreenspaceMaskBefore directional light screenspace shadow mask is computed.
BeforeShadowMapBefore shadowmap is rendered.
BeforeShadowMapPassBefore shadowmap pass is rendered.