AfterShadowMapPass
After shadowmap pass is rendered.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
AfterShadowMapPass = 5
Remarks
When this event is triggered, all shadow casters in pass have already been rendered, and current render target is still the shadowmap.
This event differs from LightEvent.AfterShadowMap in that for light types that render shadows using multiple passes, the event triggers after each pass. Additional control over when this event triggers can be achieved by passing a ShadowMapPass mask to Light.AddCommandBuffer.