ドキュメント

Unity Engine

Unity Engine

GBuffer1

Deferred shading G-buffer #1 (typically specular + roughness).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GBuffer1 = 11

Remarks

Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.