ドキュメント

Unity Engine

Unity Engine

shadowCascade4Split

The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 shadowCascade4Split { get; set; }

Remarks

Additional Resources: Quality Settings.