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Unity Engine

Unity Engine

raycastsStartInColliders

Do ray/line casts that start inside a Collider(s) detect those Collider(s)?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
注意
Removed. Physics2D.raycastsStartInColliders is obsolete. Use Physics2D.queriesStartInColliders instead.
public static bool raycastsStartInColliders { get; set; }

Remarks

When performing a ray/line cast, the start point can begin inside a Collider. When this occurs, this property controls whether these Colliders are returned or not. When set to true, such Colliders are returned.
Additional Resources: Physics2D.Raycast, Physics2D.Linecast.