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Unity Engine

Unity Engine

raycastsHitTriggers

Set the raycasts to either detect or not detect Triggers.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
注意
Removed. Physics2D.raycastsHitTriggers is obsolete. Use Physics2D.queriesHitTriggers instead.
public static bool raycastsHitTriggers { get; set; }

Remarks

A Collider can be set up to act as a trigger which will detect other Colliders entering its volume but won't physically collide with them. Often, it is desirable to avoid detecting trigger Colliders with raycasts because they don't represent solid objects. This property lets you choose whether or not raycasts should detect triggers.
Additional Resources: Collider2D.isTrigger, Physics2D.Raycast.