ドキュメント

Unity Engine

Unity Engine

PickingIncludeExcludeEntityIdList(List<EntityId>, List<EntityId>, List<EntityId>, List<EntityId>, Allocator)

Construct a PickingIncludeExcludeEntityIdList.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Constructor
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public PickingIncludeExcludeEntityIdList(List<EntityId> includeRendererEntityIds, List<EntityId> excludeRendererEntityIds, List<EntityId> includeEntityIndices, List<EntityId> excludeEntityIndices, Allocator allocator = Allocator.Persistent)

Parameters

includeRendererEntityIds

Renderer EntityIds to be included.

excludeRendererEntityIds

Renderer EntityIds to be excluded.

includeEntityIndices

DOTS Entity indices to be included.

excludeEntityIndices

DOTS Entity indices to be excluded.

allocator

Allocator to use to construct the four NativeArray of the PickingIncludeExcludeEntityIdList.