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Unity Engine

Unity Engine

CreateAssetObjectEventArgs

A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture ). Note that this only covers creation of asset objects in memory and not creation of new assets in the project on disk.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct CreateAssetObjectEventArgs

Constructors

Properties

Property

Description

entityIdThe EntityId of the modified asset.
guidThe GUID of the new asset.
sceneThe Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).