ドキュメント

Unity Engine

Unity Engine

ChangeChildrenOrderEventArgs

A change of this type indicates that a GameObject's children have been reordered. This happens when Undo.RegisterChildrenOrderUndo is called or when reordering a child in the hierarchy under the same parent.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct ChangeChildrenOrderEventArgs

Constructors

Properties

Property

Description

entityIdThe EntityId of the parent GameObject whose children have been reordered. Note that this is not the EntityId of the Transform component.
sceneThe Scene containing the GameObject whose children were reordered.