ドキュメント

Unity Engine

Unity Engine

previousParentEntityId

The EntityId of the GameObject that was the previous parent of the target. Note that this is not the EntityId of its Transform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public EntityId previousParentEntityId { get; }