ドキュメント

Unity Engine

Unity Engine

outputPath

Output path for the AssetBundles.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string outputPath { readonly get; set; }

Remarks

This can be an absolute path, or a path relative to the current project. This folder is not created automatically and BuildPipeline.BuildAssetBundles fails if it doesn't already exist.