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Unity Engine

Unity Engine

addressableNames

Addressable name used to load an asset.
読み終わるまでの所要時間 1 分最終更新 20日前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string[] addressableNames

Remarks

To provide custom addressable names for assets in the bundle, this array needs to be the same size as AssetBundleBuild.assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).
Additional Resources: AssetBundle.LoadAsset