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Multiplayer

Multiplayer

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Introduction to Unity multiplayer
  • Overview
  • Get started with the Multiplayer Center
  • Multiplayer game types
  • Quickstarts for multiplayer games
Connect players
  • Create multiplayer sessions
  • Create a player lobby
  • Matchmaking
  • Using a relay server
Create real-time synchronized gameplay
  • Unity's netcode packages
  • Networking tools and utilities
    • Multiplayer Tools for Netcode for GameObjects
    • Unity Transport
    • Dedicated Server
Player engagement
  • Add voice text and chat
  • Create a friends system
  • Create a leaderboard
Test and debug multiplayer games
  • Multiplayer Play Mode
Building Blocks and sample projects
  • Building Blocks
  • Competitive Action Multiplayer template
Multiplayer services for Unreal
  • Multiplayer Services for Unreal
  1. Multiplayer

Networking tools and utilities

Use Unity's networking tools and utilities to create real-time synchronized gameplay in your multiplayer game.
Read time 1 minute
Last updated 5 months ago

Multiplayer Tools for Netcode for GameObjects
The Multiplayer Tools package provides a variety of tools to analyze, debug, and test your multiplayer game, including a profiler and network simulator.
Multiplayer Play Mode
Test multiplayer functionality from within the Unity Editor, simulating up to four Players simultaneously on the same development device while using the same source assets on disk.
Unity Transport
A low-level networking library for multiplayer game development that supports all Unity Engine-supported platforms using a connection-based abstraction layer provided over User Datagram Protocol and WebSockets.
Dedicated Server
The Dedicated Server package allows you to switch a project between the server and client role without the need to create another project, improving the multiplayer development workflow when targeting the Dedicated Server build target.

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