Lobby events
Subscribe to real-time lobby events to receive updates when lobby or player state changes occur.
Read time 1 minuteLast updated a day ago
The Multiplayer Services package handles the Lobby Events system through multiplayer sessions. Events are sent every time member-observable player/lobby state is changed. For example, when a player joins or leaves, a player updates public/member data, or the host updates public/member lobby data. Events aren't sent if a player or the host updates a private property of the lobby. The Multiplayer Services SDK handles all events automatically. When you create or join a session, the SDK maintains the event connection and automatically updates the internal state of the ISession object before any events are fired. Using events is more efficient than repeatedly checking the lobby state through
getsget
Refer to the Multiplayer Services package documentation for more informaiton.