Documentation

Multiplayer Services SDK

All Services

Multiplayer Services SDK

Information management in sessions

Learn how to manage and propagate data changes in sessions.
Read time 1 minuteLast updated a day ago

In Unity Multiplayer Services, effective session management relies on understanding and manipulating session and player data. This data includes structured information about the session configuration and individual player states, which can be updated dynamically to reflect changes in game state or player preferences. Whether you're acting as a session host or client, you have access to specific operations that allow you to modify properties, ensuring smooth and responsive multiplayer experiences.

Page

Description

Session data and player dataLearn how session and player data are structured and used in Unity Multiplayer Services.
Update session dataHow to modify session data and properties to reflect changes in game state or session configuration.
Update player dataHow to modify player-scoped custom data within a session to track individual player states and preferences.
Manage properties as a hostManage your sessions with the operations available to you as a session host.
Manage properties as a clientManage your sessions with the operations available to you as a session client.