Information management in sessions
Learn how to manage and propagate data changes in sessions.
Read time 1 minuteLast updated a day ago
In Unity Multiplayer Services, effective session management relies on understanding and manipulating session and player data. This data includes structured information about the session configuration and individual player states, which can be updated dynamically to reflect changes in game state or player preferences. Whether you're acting as a session host or client, you have access to specific operations that allow you to modify properties, ensuring smooth and responsive multiplayer experiences.
Page | Description |
|---|---|
| Session data and player data | Learn how session and player data are structured and used in Unity Multiplayer Services. |
| Update session data | How to modify session data and properties to reflect changes in game state or session configuration. |
| Update player data | How to modify player-scoped custom data within a session to track individual player states and preferences. |
| Manage properties as a host | Manage your sessions with the operations available to you as a session host. |
| Manage properties as a client | Manage your sessions with the operations available to you as a session client. |