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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
    • Relay servers
    • Players
    • Relay integrations
    • Fair usage
    • Limitations
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Connect players through a relay

Learn how to connect players securely using the Relay service without dedicated game servers.
Read time 1 minute
Last updated 13 days ago

The Multiplayer Services SDK exposes a way for game developers to securely offer increased connectivity between players by using a join code style workflow without needing to invest in a third-party solution, maintain dedicated game servers (DGS) infrastructure, or worry about the network complexities of a peer-to-peer game. Instead of using a dedicated game server, the MPS SDK provides connectivity through a universal relay server acting as a proxy.
Relay servers
Understand how Relay servers facilitate message delivery between players without exposing their addresses.
Players
Learn the roles and responsibilities of host and joining players in Relay sessions.
Relay integration
Integrate Unity Relay with Lobby to enable synchronized disconnects and secure peer-to-peer communication between players.
Fair usage
Understand which use cases are appropriate for the Relay service.
Limitations
Understand the constraints and boundaries of the Relay service.

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