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Multiplayer Services SDK

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Multiplayer Services SDK

Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
    • Lobby events
    • Rate limits
    • Information management in sessions
    • Synchronize player names in a session
    • Access control
    • Session error messages
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Manage sessions

Learn how to manage lifecycle events and information for sessions.
Read time 1 minute
Last updated 7 days ago

Handle session events, control data access, and monitor session status during multiplayer gameplay. Configure rate limits, synchronize player information, and troubleshoot errors to maintain stable multiplayer experiences.
Lobby events
Subscribe to real-time lobby events and receive updates when lobby or player state changes.
Rate limits
Understand request rate limits and control network traffic in your multiplayer implementation.
Information management in sessions
Manage and propagate session and player data changes during a multiplayer session.
Synchronize player names in a session
Expose and read player display names as session player properties so all players can view each other's names.
Access control
Configure session visibility and access permissions for discoverability and join rules.
Session error messages
Reference common session service error codes and messages to troubleshoot integration issues.

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