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Access Leaderboards via Cloud Code C# Modules

Refer to code samples that access Leaderboards with Cloud Code C# Modules.
Read time 1 minuteLast updated 21 days ago

You can access Leaderboards functionality using Cloud Code via the Cloud Code C# Module. Consider the example where a player invokes a Cloud Code module. The code snippet submits the player's score, retrieves their entry (including their rank) and retrieves the top scores in the Leaderboard. C#:
using Microsoft.Extensions.DependencyInjection;using Unity.Services.CloudCode.Apis;using Unity.Services.CloudCode.Core;using Unity.Services.Leaderboards.Model;public class LeaderboardsExample{ [CloudCodeFunction("LeaderboardsExample")] public async Task<LeaderboardResult> LeaderboardsExampleAsync( IExecutionContext context, IGameApiClient apiClient, string leaderboardId, string playerId, int score) { string accessToken = context.AccessToken; Guid projectId = Guid.Parse(context.ProjectId); var addScoreResult = await apiClient.Leaderboards.AddLeaderboardPlayerScoreAsync( context, accessToken, projectId, leaderboardId, playerId, new LeaderboardScore(score)); var getScoreResult = await apiClient.Leaderboards.GetLeaderboardPlayerScoreAsync( context, accessToken, projectId, leaderboardId, playerId); var getScoresResult = await apiClient.Leaderboards.GetLeaderboardScoresAsync( context, accessToken, projectId, leaderboardId); return new LeaderboardResult() { AddScoreResult = addScoreResult.StatusCode.ToString(), GetScoreResult = getScoreResult.Data, GetScoresResult = getScoresResult.Data }; }}public class LeaderboardResult{ public string AddScoreResult { get; set; } public LeaderboardEntryWithUpdatedTime GetScoreResult { get; set; } public LeaderboardScoresPage GetScoresResult { get; set; }}public class ModuleConfig : ICloudCodeSetup{ public void Setup(ICloudCodeConfig config) { config.Dependencies.AddSingleton(GameApiClient.Create()); }}
Admin level access to player-scoped endpoints is also available through Cloud Code. This allows you to update multiple players’ scores, or a player’s score other than the player who invoked the Cloud Code module. This is done by passing the service token to the Cloud Code module instead of the access token. C#:
public class LeaderboardsExample{ [CloudCodeFunction("LeaderboardsExample")] public async Task<LeaderboardResult> LeaderboardsExampleAsync( IExecutionContext context, IGameApiClient apiClient, string leaderboardId, string playerId, int score) { string serviceToken = context.ServiceToken; Guid projectId = Guid.Parse(context.ProjectId); var addScoreResult = await apiClient.Leaderboards.AddLeaderboardPlayerScoreAsync( context, serviceToken, projectId, leaderboardId, playerId, new LeaderboardScore(score)); var getScoreResult = await apiClient.Leaderboards.GetLeaderboardPlayerScoreAsync( context, serviceToken, projectId, leaderboardId, playerId); var getScoresResult = await apiClient.Leaderboards.GetLeaderboardScoresAsync( context, serviceToken, projectId, leaderboardId); return new LeaderboardResult() { AddScoreResult = addScoreResult.StatusCode.ToString(), GetScoreResult = getScoreResult.Data, GetScoresResult = getScoresResult.Data }; }}

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