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PreLateUpdate.UpdateNetworkManager

Player loop system for the removed legacy networking system that isn't part of the default Player loop.
Read time 1 minuteLast updated 6 days ago

Definition

public struct PreLateUpdate.UpdateNetworkManager

Remarks

In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.